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Shima

The finished result for a character assessment in class! Shima is an older character I've had for something like 5 years, and I thought this would be a good opportunity to revisit and clean up her design and flesh her out in 3D. I drew inspiration from carousel horses, circuses, and Christmas-time in Germany for her design.

Turnaround in Unity

Pose Captures in Unity

Pose Captures in Unity

Block-out, anatomy adjustments and colorway concepts

Block-out, anatomy adjustments and colorway concepts

Orthographic

Orthographic

High poly sculpt in ZBrush

High poly sculpt in ZBrush

Low Poly retopology

Low Poly retopology

Rig and Controller setup

Rig and Controller setup

Textures and UV

Textures and UV

Blendshape expressions

Blendshape expressions